
Creative Technology
Overview
FITWORKS.IO creates interactive digital experiences for brand activations, exhibitions, installations, events, microsites, and emerging technology projects.
Our work spans interactive applications, real-time visuals, web experiences, hardware integration, and live digital systems, bringing creative ideas into functional experiences for physical and digital environments.
Recent work

Sonomika for TouchDesigner
A free, performance-ready TouchDesigner system for building layered visuals and controlling them live with MIDI, OSC, and audio.

Fiallo Sneakers AI Fashion Video
An AI fashion video for Fiallo Crystal sneakers, blending generated imagery with traditional design for Bio Digital Couture.

Bombardier Jets
We produced a series of 27-metre video artworks for Bombardier, commissioned by 2heads studio for a large-scale experiential environment.

Reid Willis – Conveyor (Official Music Video)
Voltaine created the official music video for Reid Willis's Conveyor, combining AI motion capture, Houdini, Cinema 4D, and generative 3D landscapes.
Sonomika
Sonomika is our FITWORKS.IO service for making creative apps and experiences. That includes real-time visuals, interactive tools, and live performance software.
TouchDesigner 3D Face Tracking
SonomikaTD (Free VJ tool for TouchDesigner)
Audio Reactive Kyoto Weather Map | Sonomika × TouchDesigner
Real-Time AI Colour Tracking VJ Visuals (Sonomika)
Interactive experience services
Design, build, and support interactive systems for live, physical, and digital environments.
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Interactive installations
Design and build responsive installations for museums, exhibitions, retail, events, and public spaces.
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Experiential microsites
Create campaign microsites, web experiences, games, configurators, touch interfaces, and interactive content tools.
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Real-time visuals
Develop generative visuals, live graphics, projection content, and responsive media systems.
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Hardware and sensor integration
Connect cameras, sensors, controllers, screens, and physical inputs into interactive digital experiences.
Skills
- Python
- JavaScript
- HTML/CSS
- TouchDesigner
- GLSL / shader programming
- React
- Three.js / WebGL
- OpenCV
- Arduino / ESP32
- Unity or Unreal Engine
- Node.js
- Git / GitHub
- Linux basics
- APIs
- WebSockets / OSC / MIDI
- And many more...
Why FITWORKS.IO?
Interactive projects need design, software, hardware, and production working as one system. FITWORKS.IO brings these disciplines together from the start, so projects move more smoothly from concept to launch.
We can take on the full technical build or work alongside existing creative and production teams, helping turn ambitious ideas into finished, working experiences.
Start your project
FAQ
What kinds of interactive experiences do you develop? +
We develop campaign microsites, interactive websites, browser-based games, product experiences, configurators, data visualisations, real-time graphics, TouchDesigner systems, Unity installations, and custom web applications for brands, campaigns, events, and exhibitions.
Can you work from an agency's concept or supplied designs? +
Yes. We regularly collaborate with creative, design, event, and production agencies. We can provide white-label technical development from supplied designs, help define the interaction, or take responsibility for the complete digital build.
Can you build a prototype before full production? +
Yes. A focused prototype can test the central interaction, visual approach, browser performance, and technical feasibility before the full scope is approved. It also gives creative teams and stakeholders something concrete to review.
Do you build with TouchDesigner? +
Yes. We use TouchDesigner for live visuals, VJ systems, interactive installations, projection mapping, and sensor-driven shows. That work often includes Python scripting, GLSL shaders, TOX components, and control through MIDI, OSC, and audio.
Do you develop in Unity? +
Yes. We build Unity experiences for installations, interactive apps, real-time 3D, and event playback. Projects typically use C#, and may include custom shaders, device integrations, and builds for Windows, macOS, or dedicated show hardware.
Can you integrate APIs, content management systems, or live data? +
Yes. We can connect an experience to APIs, headless CMS platforms, databases, analytics, video services, social feeds, and other web-based systems. We can also create simple editing tools when a team needs to update content after launch.
Which technologies do you use? +
The stack depends on the experience. We commonly work with JavaScript, TypeScript, React, Three.js, WebGL, GLSL, HTML and CSS, Node.js, Python, TouchDesigner, Unity, and C#, selecting the simplest reliable approach for the brief.
Will the experience work on mobile devices? +
When mobile support is part of the brief, we design and test for phones and tablets as well as desktop browsers. For graphics-heavy experiences, we define suitable fallbacks and performance targets so the experience remains usable across the intended devices.
Can you deploy and support the finished experience? +
Yes. We can handle deployment, hosting configuration, analytics, browser testing, documentation, and post-launch fixes. Ongoing maintenance and content updates can be included when the project needs longer-term support.